I initially began work on this project around mid-November 2017, when I was looking for a way to explore game development on a more low-level programming language, specifically C++. While I’d previously followed some tutorials on the language, such as “Learn C++ in 21 days” by Jesse Liberty, and making a handful of games using the Ncurses library, I’d never previously looked into making a … Continue reading Skᵧ-ᴰiver